﻿////////////////////////////////////////////////////////////////////////
////  Copyright (C) 2010 by Conquera Team
////  Part of the Conquera Project
////
////  This program is free software: you can redistribute it and/or modify
////  it under the terms of the GNU General Public License as published by
////  the Free Software Foundation, either version 2 of the License, or
////  (at your option) any later version.
////
////  This program is distributed in the hope that it will be useful,
////  but WITHOUT ANY WARRANTY; without even the implied warranty of
////  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
////  GNU General Public License for more details.
////
////  You should have received a copy of the GNU General Public License
////  along with this program.  If not, see <http://www.gnu.org/licenses/>.
//////////////////////////////////////////////////////////////////////////

//using System;
//using System.Collections.ObjectModel;
//using Ale.Gui;
//using Ale;
//using System.Collections.Generic;
//using Ale.Tools;
//using Microsoft.Xna.Framework;
//using Ale.Graphics;
//using Microsoft.Xna.Framework.Graphics;
//using Conquera.Gui;

//namespace Conquera
//{
//    public class PackReinforcementSpell : Spell
//    {
//        private static GraphicElement mPictureGraphicElement = ConqueraPalette.SpellIconPackReinforcement;
//        private static GraphicElement mIconGraphicElement = ConqueraPalette.SpellIconPackReinforcement;
//        private static float DivCoef = 10;

//        public override GraphicElement Picture
//        {
//            get { return mPictureGraphicElement; }
//        }

//        public override GraphicElement Icon
//        {
//            get { return mIconGraphicElement; }
//        }

//        public override string Name
//        {
//            get { return "PackReinforcement"; }
//        }

//        public override string DisplayName
//        {
//            get { return "PackReinforcement spell"; }
//        }

//        public override string Description
//        {
//            get { return "etc."; }
//        }

//        public override int Cost
//        {
//            get { return 100; }
//        }

//        public override int ApplyAttackModifiers(int baseAttack)
//        {
//            throw new NotImplementedException();
//            //foreach (var cell in Caster.Cell.GetSiblings())
//            //{
//            //    if (null != cell.GameUnit && cell.GameUnit.OwningPlayer == Caster.OwningPlayer)
//            //    {
//            //        baseAttack += (int)Math.Ceiling((float)(cell.GameUnit.GameUnitDesc.Attack) / DivCoef);
//            //    }
//            //}

//            //return baseAttack;
//        }

//        protected override void BeforeAttackCastImpl()
//        {
//            Caster.BattleScene.FireTileNotificationLabel("", CellNotificationIcons.PackReinforcement, Color.Red, Caster.CellIndex);
//        }

//        protected override bool BeforeAttackUpdateImpl(AleGameTime time)
//        {
//            return false;
//        }

//        protected override void AfterAttackHitCastImpl()
//        {
//        }

//        protected override bool AfterAttackHitUpdateImpl(AleGameTime time)
//        {
//            return false;
//        }
//    }

//}
